Symphony Of Empires
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NAction
 NEconomy
 NEng3D
 NInterface
 Nstd
 Ntbb
 NTreatyClause
 NUI
 CAIManager
 CBorderGenerator
 CBuildingA military outpost, on land serves as a "spawn" place for units When adjacent to a water tile this serves as a shipyard for spawning naval units
 CBuildingId
 CBuildingTypeType for military outposts
 CBuildingTypeId
 CClient
 CClientException
 CClientState
 CCodebook
 CCommodityA commodity, mostly serves as a "product type"
 CCommodityId
 CConnectedNode
 CCRCscan
 CDecision
 CDecisionId
 CDiscreteDistributionUses the Aiias method to generate a lookup table of with different probabilties
 CEntityAn entity which can only be referenced by an (presumably) unique Id this is the base class for the other entity types
 CEntityId
 CEvent
 CEventId
 Cfloat_conv
 CFloor
 CFloor0
 CFloor1
 CGameState
 CIdeology
 CIdeologyId
 CInput
 CLanguage
 CLanguageId
 CManager
 CMap
 CMapOptions
 CMapping
 CMappingChannel
 CMapRender
 CMode
 CNation
 CNationId
 CNewUnit
 CPolicies
 CPop
 CPopId
 CPopNeed
 CPopType
 CPopTypeId
 CProbedPage
 CProductA product (based off a Commodity) which can be bought by POPs, converted by factories and transported
 CProductId
 CProvinceA single province, which is used to simulate economy in a "bulk-tiles" way instead of doing economical operations on every single tile
 CProvinceColor
 CProvinceId
 CProvinceManager
 CRange
 CRefnameEntityAn entity which can be referenced via a ref_name and also via id
 CReligion
 CReligionId
 CResidue
 CServer
 CServerException
 Cstb_vorbis
 Cstb_vorbis_alloc
 Cstb_vorbis_comment
 Cstb_vorbis_info
 Cstbi_io_callbacks
 Cstbv__floor_ordering
 CSubideologyId
 CTechnology
 CTechnologyId
 CTerrainType
 CTerrainTypeId
 CTreaty
 CTreatyId
 CUnitRoughly a batallion, consisting of approximately 500 soldiers each
 CUnitId
 CUnitManager
 CUnitTypeDefines a type of unit, it can be a tank, garrison, infantry, etc this is moddable via a lua script and new unit types can be added
 CUnitTypeId
 CWarId
 CWorld