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Symphony Of Empires
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#include <shader.hpp>


Public Member Functions | |
| FragmentShader (const std::string &_buffer, bool use_transpiler=true, std::vector< Eng3D::GLSL::Define > defintions={}) | |
| ~FragmentShader ()=default | |
Public Member Functions inherited from Eng3D::OpenGL::Shader | |
| Shader (const std::string &_buffer, unsigned int type, bool use_transpiler=true, std::vector< Eng3D::GLSL::Define > defintions={}) | |
| ~Shader () | |
| unsigned int | get_id () const |
Definition at line 93 of file shader.hpp.
| Eng3D::OpenGL::FragmentShader::FragmentShader | ( | const std::string & | _buffer, |
| bool | use_transpiler = true, |
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| std::vector< Eng3D::GLSL::Define > | defintions = {} |
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| ) |
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default |