Symphony Of Empires
Eng3D::OpenGL::Framebuffer Class Reference

#include <framebuffer.hpp>

Public Member Functions

 Framebuffer ()
 
 ~Framebuffer ()
 
void set_texture (int index, const Eng3D::Texture &texture)
 
void use ()
 

Detailed Description

Definition at line 31 of file framebuffer.hpp.

Constructor & Destructor Documentation

◆ Framebuffer()

Eng3D::OpenGL::Framebuffer::Framebuffer ( )

Definition at line 37 of file framebuffer.cpp.

◆ ~Framebuffer()

Eng3D::OpenGL::Framebuffer::~Framebuffer ( )

Definition at line 42 of file framebuffer.cpp.

Member Function Documentation

◆ set_texture()

void Eng3D::OpenGL::Framebuffer::set_texture ( int  index,
const Eng3D::Texture texture 
)

Definition at line 47 of file framebuffer.cpp.

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◆ use()

void Eng3D::OpenGL::Framebuffer::use ( )

Definition at line 53 of file framebuffer.cpp.

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The documentation for this class was generated from the following files: