Symphony Of Empires
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Defines a type of unit, it can be a tank, garrison, infantry, etc this is moddable via a lua script and new unit types can be added. More...
#include <unit.hpp>
Public Member Functions | |
std::string | get_icon_path () const |
Public Member Functions inherited from Entity< T > | |
constexpr | Entity () noexcept=default |
constexpr | Entity (Entity &&) noexcept=default |
constexpr | Entity (const Entity &) noexcept=default |
constexpr Entity & | operator= (const Entity &) noexcept=default |
constexpr | ~Entity () noexcept=default |
constexpr bool | is_invalid () const |
Checks if the current id is invalid. More... | |
constexpr bool | is_valid () const |
Checks if the current id is valid. More... | |
constexpr | operator Id () const noexcept |
constexpr | operator size_t () const noexcept |
constexpr Id | get_id () const |
Public Attributes | |
Eng3D::StringRef | name |
float | supply_consumption |
float | speed |
float | max_health |
float | defense |
float | attack |
float | capacity |
bool | is_ground |
bool | is_naval |
std::vector< std::pair< CommodityId, float > > | req_goods |
Public Attributes inherited from RefnameEntity< UnitTypeId > | |
Eng3D::StringRef | ref_name |
Public Attributes inherited from Entity< T > | |
Id | cached_id |
Id used to speed up Id lookups on any context. More... | |
Additional Inherited Members | |
Public Types inherited from Entity< T > | |
using | Id = T |
Static Public Member Functions inherited from Entity< T > | |
constexpr static Id | invalid () |
Returns an invalid id. More... | |
constexpr static bool | is_invalid (Id id) |
Checks if the id is not valid. More... | |
constexpr static bool | is_valid (Id id) |
Checks if the id is valid. More... | |
Defines a type of unit, it can be a tank, garrison, infantry, etc this is moddable via a lua script and new unit types can be added.
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inline |
Eng3D::StringRef UnitType::name |
std::vector<std::pair<CommodityId, float> > UnitType::req_goods |