#include <network.hpp>
Definition at line 141 of file network.hpp.
◆ ServerClient()
Eng3D::Networking::ServerClient::ServerClient |
( |
| ) |
|
|
default |
◆ ~ServerClient()
Eng3D::Networking::ServerClient::~ServerClient |
( |
| ) |
|
◆ flush_packets()
void Eng3D::Networking::ServerClient::flush_packets |
( |
| ) |
|
◆ has_pending()
bool Eng3D::Networking::ServerClient::has_pending |
( |
| ) |
|
◆ try_connect()
int Eng3D::Networking::ServerClient::try_connect |
( |
int |
fd | ) |
|
◆ is_connected
std::atomic<bool> Eng3D::Networking::ServerClient::is_connected |
◆ packets
◆ thread
std::unique_ptr<std::thread> Eng3D::Networking::ServerClient::thread |
◆ username
std::string Eng3D::Networking::ServerClient::username |
The documentation for this class was generated from the following files: