#include <map_render.hpp>
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| Option | noise { "NOISE", true } |
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| Option | sdf { "SDF", false } |
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| Option | lighting { "LIGHTING", true } |
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| Option | city_lights { "CITY_LIGHTS", false } |
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| Option | parallax { "PARALLAX", false } |
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| Option | rivers { "RIVERS", true } |
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| Option | water { "WATER", true } |
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| Option | grid { "GRID", true } |
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| Option | units { "UNITS", false } |
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| Option | buildings { "BUILDINGS", false } |
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| Option | trees { "TREES", false } |
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| Option | compress { "COMPRESS", false } |
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Definition at line 59 of file map_render.hpp.
◆ get_options()
| std::vector<Option> MapOptions::get_options |
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◆ buildings
| Option MapOptions::buildings { "BUILDINGS", false } |
◆ city_lights
| Option MapOptions::city_lights { "CITY_LIGHTS", false } |
◆ compress
| Option MapOptions::compress { "COMPRESS", false } |
◆ grid
| Option MapOptions::grid { "GRID", true } |
◆ lighting
| Option MapOptions::lighting { "LIGHTING", true } |
◆ noise
| Option MapOptions::noise { "NOISE", true } |
◆ parallax
| Option MapOptions::parallax { "PARALLAX", false } |
◆ rivers
| Option MapOptions::rivers { "RIVERS", true } |
◆ sdf
| Option MapOptions::sdf { "SDF", false } |
◆ trees
| Option MapOptions::trees { "TREES", false } |
◆ units
| Option MapOptions::units { "UNITS", false } |
◆ water
| Option MapOptions::water { "WATER", true } |
The documentation for this struct was generated from the following file: