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Symphony Of Empires
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#include <primitive.hpp>


Public Member Functions | |
| Sphere (float x, float y, float z, float radius, int resolution, bool cw_winding=true) | |
| ~Sphere ()=default | |
Public Member Functions inherited from Eng3D::Mesh< glm::vec3, glm::vec2 > | |
| Mesh (enum Eng3D::MeshMode _mode) | |
| Mesh (const Mesh &)=delete | |
| Mesh (Mesh &&) noexcept=default | |
| virtual | ~Mesh ()=default |
| Mesh & | operator= (const Mesh &)=delete |
| void | draw (int instances=0) const |
| virtual void | upload () const |
| void | instancing (I &instances_buffer, int instances=0) |
| Enables instances on this simple mesh. More... | |
Public Attributes | |
| float | radius |
Public Attributes inherited from Eng3D::Mesh< glm::vec3, glm::vec2 > | |
| std::vector< DataType > | buffer |
| std::vector< unsigned int > | indices |
| enum Eng3D::MeshMode | mode |
Additional Inherited Members | |
Public Types inherited from Eng3D::Mesh< glm::vec3, glm::vec2 > | |
| using | DataType = Eng3D::MeshData< glm::vec3, glm::vec2, void > |
Definition at line 61 of file primitive.hpp.
| Eng3D::Sphere::Sphere | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | radius, | ||
| int | resolution, | ||
| bool | cw_winding = true |
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| ) |
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default |
| float Eng3D::Sphere::radius |
Definition at line 67 of file primitive.hpp.