#include <province.hpp>
Definition at line 111 of file province.hpp.
◆ Battle()
Province::Battle::Battle |
( |
| ) |
|
|
default |
◆ get_attacker_unit_ids()
std::vector< UnitId > Province::Battle::get_attacker_unit_ids |
( |
| ) |
const |
◆ get_defender_unit_ids()
std::vector< UnitId > Province::Battle::get_defender_unit_ids |
( |
| ) |
const |
◆ active
bool Province::Battle::active = false |
◆ attacker_casualties
float Province::Battle::attacker_casualties = 0.f |
◆ attacker_nations_ids
std::vector<NationId> Province::Battle::attacker_nations_ids |
◆ defender_casualties
float Province::Battle::defender_casualties = 0.f |
◆ defender_nations_ids
std::vector<NationId> Province::Battle::defender_nations_ids |
◆ unit_ids
std::vector<UnitId> Province::Battle::unit_ids |
The documentation for this struct was generated from the following files: