Symphony Of Empires
Server::ClientData Struct Reference

#include <server_network.hpp>

Collaboration diagram for Server::ClientData:

Public Member Functions

 ClientData (GameState &_gs)
 

Public Attributes

Nationselected_nation = nullptr
 
GameStategs
 
std::string username
 

Detailed Description

Definition at line 52 of file server_network.hpp.

Constructor & Destructor Documentation

◆ ClientData()

Server::ClientData::ClientData ( GameState _gs)
inline

Definition at line 57 of file server_network.hpp.

Member Data Documentation

◆ gs

GameState& Server::ClientData::gs

Definition at line 54 of file server_network.hpp.

◆ selected_nation

Nation* Server::ClientData::selected_nation = nullptr

Definition at line 53 of file server_network.hpp.

◆ username

std::string Server::ClientData::username

Definition at line 55 of file server_network.hpp.


The documentation for this struct was generated from the following file: