Symphony Of Empires
|
#include <server_network.hpp>
Public Member Functions | |
ClientData (GameState &_gs) | |
Public Attributes | |
Nation * | selected_nation = nullptr |
GameState & | gs |
std::string | username |
Definition at line 52 of file server_network.hpp.
|
inline |
Definition at line 57 of file server_network.hpp.
GameState& Server::ClientData::gs |
Definition at line 54 of file server_network.hpp.
Nation* Server::ClientData::selected_nation = nullptr |
Definition at line 53 of file server_network.hpp.
std::string Server::ClientData::username |
Definition at line 55 of file server_network.hpp.