Symphony Of Empires
Eng3D::OpenGL::VertexShader Class Reference

#include <shader.hpp>

Inheritance diagram for Eng3D::OpenGL::VertexShader:
Collaboration diagram for Eng3D::OpenGL::VertexShader:

Public Member Functions

 VertexShader (const std::string &_buffer)
 
 ~VertexShader ()=default
 
- Public Member Functions inherited from Eng3D::OpenGL::Shader
 Shader (const std::string &_buffer, unsigned int type, bool use_transpiler=true, std::vector< Eng3D::GLSL::Define > defintions={})
 
 ~Shader ()
 
unsigned int get_id () const
 

Detailed Description

Definition at line 87 of file shader.hpp.

Constructor & Destructor Documentation

◆ VertexShader()

Eng3D::OpenGL::VertexShader::VertexShader ( const std::string &  _buffer)

◆ ~VertexShader()

Eng3D::OpenGL::VertexShader::~VertexShader ( )
default

The documentation for this class was generated from the following file: