Symphony Of Empires
Eng3D::OpenGL::EBO Class Reference

#include <mesh.hpp>

Public Member Functions

 EBO (unsigned int _id)
 
 EBO ()
 
 ~EBO ()
 
 EBO (const EBO &)=delete
 
 EBO (EBO &&rhs) noexcept
 
EBOoperator= (EBO &rhs)
 
void bind () const
 
unsigned int get_id () const
 

Detailed Description

Definition at line 64 of file mesh.hpp.

Constructor & Destructor Documentation

◆ EBO() [1/4]

Eng3D::OpenGL::EBO::EBO ( unsigned int  _id)

Definition at line 103 of file mesh.cpp.

◆ EBO() [2/4]

Eng3D::OpenGL::EBO::EBO ( )

Definition at line 109 of file mesh.cpp.

◆ ~EBO()

Eng3D::OpenGL::EBO::~EBO ( )

Definition at line 113 of file mesh.cpp.

◆ EBO() [3/4]

Eng3D::OpenGL::EBO::EBO ( const EBO )
delete

◆ EBO() [4/4]

Eng3D::OpenGL::EBO::EBO ( EBO &&  rhs)
noexcept

Definition at line 117 of file mesh.cpp.

Member Function Documentation

◆ bind()

void Eng3D::OpenGL::EBO::bind ( ) const

Definition at line 128 of file mesh.cpp.

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◆ get_id()

unsigned int Eng3D::OpenGL::EBO::get_id ( ) const

Definition at line 132 of file mesh.cpp.

◆ operator=()

Eng3D::OpenGL::EBO & Eng3D::OpenGL::EBO::operator= ( EBO rhs)

Definition at line 122 of file mesh.cpp.


The documentation for this class was generated from the following files: