Symphony Of Empires
Eng3D::OpenGL::TessEvalShader Class Reference

#include <shader.hpp>

Inheritance diagram for Eng3D::OpenGL::TessEvalShader:
Collaboration diagram for Eng3D::OpenGL::TessEvalShader:

Public Member Functions

 TessEvalShader (const std::string &_buffer)
 
 ~TessEvalShader ()=default
 
- Public Member Functions inherited from Eng3D::OpenGL::Shader
 Shader (const std::string &_buffer, unsigned int type, bool use_transpiler=true, std::vector< Eng3D::GLSL::Define > defintions={})
 
 ~Shader ()
 
unsigned int get_id () const
 

Detailed Description

Definition at line 112 of file shader.hpp.

Constructor & Destructor Documentation

◆ TessEvalShader()

Eng3D::OpenGL::TessEvalShader::TessEvalShader ( const std::string &  _buffer)

◆ ~TessEvalShader()

Eng3D::OpenGL::TessEvalShader::~TessEvalShader ( )
default

The documentation for this class was generated from the following file: