#include <network.hpp>
Definition at line 79 of file network.hpp.
◆ SocketStream() [1/2]
Eng3D::Networking::SocketStream::SocketStream |
( |
| ) |
|
|
default |
◆ SocketStream() [2/2]
Eng3D::Networking::SocketStream::SocketStream |
( |
int |
_fd | ) |
|
|
inline |
◆ ~SocketStream()
Eng3D::Networking::SocketStream::~SocketStream |
( |
| ) |
|
|
default |
◆ has_pending()
bool Eng3D::Networking::SocketStream::has_pending |
( |
| ) |
|
◆ recv()
bool Eng3D::Networking::SocketStream::recv |
( |
void * |
data, |
|
|
size_t |
size, |
|
|
std::function< bool()> |
pred = 0 |
|
) |
| |
◆ send()
bool Eng3D::Networking::SocketStream::send |
( |
const void * |
data, |
|
|
size_t |
size, |
|
|
std::function< bool()> |
pred |
|
) |
| |
◆ set_blocking()
void Eng3D::Networking::SocketStream::set_blocking |
( |
bool |
value | ) |
|
◆ set_timeout()
void Eng3D::Networking::SocketStream::set_timeout |
( |
int |
seconds | ) |
|
◆ fd
int Eng3D::Networking::SocketStream::fd |
The documentation for this class was generated from the following files: