Symphony Of Empires
Eng3D::IO Namespace Reference

Implements the I/O functions for interacting with assets, please note that this is however outdated because <filesystem> now exists, but we are given more flexibility if we roll our own implementation to make a "mini Virtual-Filesystem". More...

Namespaces

 Asset
 
 StreamFlags
 

Classes

struct  Path
 The path class abstracts away most of the burden from handling system-dependant filesystem paths. More...
 
class  PackageException
 
struct  Package
 A package containing a set of assets. More...
 
class  PackageManager
 

Enumerations

enum class  SeekType { START , END , CURRENT }
 

Detailed Description

Implements the I/O functions for interacting with assets, please note that this is however outdated because <filesystem> now exists, but we are given more flexibility if we roll our own implementation to make a "mini Virtual-Filesystem".

Enumeration Type Documentation

◆ SeekType

enum Eng3D::IO::SeekType
strong
Enumerator
START 
END 
CURRENT 

Definition at line 70 of file io.hpp.