Option that is passed to the GLSL transpiler for preprocessing the shaders and programming them on the fly.
More...
#include <shader.hpp>
Option that is passed to the GLSL transpiler for preprocessing the shaders and programming them on the fly.
Definition at line 56 of file shader.hpp.
◆ Option() [1/2]
Eng3D::OpenGL::Option::Option |
( |
| ) |
|
|
default |
◆ Option() [2/2]
Eng3D::OpenGL::Option::Option |
( |
std::string |
option, |
|
|
bool |
use |
|
) |
| |
|
inline |
◆ get_option()
std::string Eng3D::OpenGL::Option::get_option |
( |
| ) |
const |
|
inline |
◆ used
bool Eng3D::OpenGL::Option::used = false |
The documentation for this class was generated from the following file: