Symphony Of Empires
Eng3D::GLSL::Exception Class Reference

#include <glsl_trans.hpp>

Inheritance diagram for Eng3D::GLSL::Exception:
Collaboration diagram for Eng3D::GLSL::Exception:

Public Member Functions

 Exception (std::vector< Eng3D::GLSL::Token >::iterator _it, const std::string &_buffer)
 
virtual const char * what () const noexcept
 

Public Attributes

std::vector< Eng3D::GLSL::Token >::iterator it
 

Detailed Description

Definition at line 131 of file glsl_trans.hpp.

Constructor & Destructor Documentation

◆ Exception()

Eng3D::GLSL::Exception::Exception ( std::vector< Eng3D::GLSL::Token >::iterator  _it,
const std::string &  _buffer 
)
inline

Definition at line 134 of file glsl_trans.hpp.

Member Function Documentation

◆ what()

virtual const char* Eng3D::GLSL::Exception::what ( ) const
inlinevirtualnoexcept

Definition at line 141 of file glsl_trans.hpp.

Member Data Documentation

◆ it

std::vector<Eng3D::GLSL::Token>::iterator Eng3D::GLSL::Exception::it

Definition at line 145 of file glsl_trans.hpp.


The documentation for this class was generated from the following file: