Symphony Of Empires
|
A military outpost, on land serves as a "spawn" place for units When adjacent to a water tile this serves as a shipyard for spawning naval units. More...
#include <building.hpp>
Classes | |
struct | Investment |
Public Member Functions | |
bool | can_do_output (const Province &province, const std::vector< CommodityId > &inputs) const |
Checks if the building can produce output (if it has enough input) More... | |
bool | can_build_unit () const |
float | get_upgrade_cost () const |
float | get_profit () const |
float | get_operating_ratio () const |
float | get_output_amount () const |
float | get_max_output_amount (float max_workers) const |
bool | is_working_on_unit () const |
void | work_on_unit (const UnitType &unit_type) |
void | stop_working_on_unit () |
float | get_total_investment () const |
Public Member Functions inherited from Entity< BuildingId > | |
constexpr | Entity () noexcept=default |
constexpr | Entity (Entity &&) noexcept=default |
constexpr | Entity (const Entity &) noexcept=default |
constexpr Entity & | operator= (const Entity &) noexcept=default |
constexpr | ~Entity () noexcept=default |
constexpr bool | is_invalid () const |
Checks if the current id is invalid. More... | |
constexpr bool | is_valid () const |
Checks if the current id is valid. More... | |
constexpr | operator Id () const noexcept |
constexpr | operator size_t () const noexcept |
constexpr Id | get_id () const |
Public Attributes | |
Investment | estate_private |
Investment | estate_state |
Investment | estate_collective |
Investment | estate_individual |
std::vector< Investment > | estate_foreign |
float | budget = 1000.f |
float | level = 0.f |
float | workers = 1.f |
float | production_scale = 1.f |
bool | _is_wrking_on_unit = false |
UnitTypeId | working_unit_type_id |
std::vector< std::pair< CommodityId, float > > | req_goods_for_unit |
std::vector< std::pair< CommodityId, float > > | req_goods |
struct { | |
float outputs = 0.f | |
} | revenue |
struct { | |
float wages = 0.f | |
float inputs_cost = 0.f | |
float state_taxes = 0.f | |
float state_dividends = 0.f | |
float pop_dividends = 0.f | |
float private_dividends = 0.f | |
} | expenses |
Public Attributes inherited from Entity< BuildingId > | |
Id | cached_id |
Id used to speed up Id lookups on any context. More... | |
Static Public Attributes | |
static constexpr auto | industry_production_rate = 1.f |
Additional Inherited Members | |
Public Types inherited from Entity< BuildingId > | |
using | Id = BuildingId |
Static Public Member Functions inherited from Entity< BuildingId > | |
constexpr static Id | invalid () |
Returns an invalid id. More... | |
constexpr static bool | is_invalid (Id id) |
Checks if the id is not valid. More... | |
constexpr static bool | is_valid (Id id) |
Checks if the id is valid. More... | |
A military outpost, on land serves as a "spawn" place for units When adjacent to a water tile this serves as a shipyard for spawning naval units.
Definition at line 90 of file building.hpp.
|
inline |
Definition at line 93 of file building.hpp.
bool Building::can_do_output | ( | const Province & | province, |
const std::vector< CommodityId > & | inputs | ||
) | const |
Checks if the building can produce output (if it has enough input)
Definition at line 33 of file building.cpp.
|
inline |
Definition at line 121 of file building.hpp.
|
inline |
Definition at line 108 of file building.hpp.
|
inline |
Definition at line 117 of file building.hpp.
|
inline |
Definition at line 104 of file building.hpp.
|
inline |
Definition at line 156 of file building.hpp.
|
inline |
Definition at line 99 of file building.hpp.
|
inline |
Definition at line 125 of file building.hpp.
|
inline |
Definition at line 131 of file building.hpp.
void Building::work_on_unit | ( | const UnitType & | unit_type | ) |
bool Building::_is_wrking_on_unit = false |
Definition at line 170 of file building.hpp.
float Building::budget = 1000.f |
Definition at line 166 of file building.hpp.
Investment Building::estate_collective |
Definition at line 153 of file building.hpp.
std::vector<Investment> Building::estate_foreign |
Definition at line 155 of file building.hpp.
Investment Building::estate_individual |
Definition at line 154 of file building.hpp.
Investment Building::estate_private |
Definition at line 151 of file building.hpp.
Investment Building::estate_state |
Definition at line 152 of file building.hpp.
struct { ... } Building::expenses |
|
staticconstexpr |
Definition at line 116 of file building.hpp.
float Building::inputs_cost = 0.f |
Definition at line 187 of file building.hpp.
float Building::level = 0.f |
Definition at line 167 of file building.hpp.
float Building::outputs = 0.f |
Definition at line 180 of file building.hpp.
float Building::pop_dividends = 0.f |
Definition at line 190 of file building.hpp.
float Building::private_dividends = 0.f |
Definition at line 191 of file building.hpp.
float Building::production_scale = 1.f |
Definition at line 169 of file building.hpp.
std::vector<std::pair<CommodityId, float> > Building::req_goods |
Definition at line 176 of file building.hpp.
std::vector<std::pair<CommodityId, float> > Building::req_goods_for_unit |
Definition at line 174 of file building.hpp.
struct { ... } Building::revenue |
float Building::state_dividends = 0.f |
Definition at line 189 of file building.hpp.
float Building::state_taxes = 0.f |
Definition at line 188 of file building.hpp.
float Building::wages = 0.f |
Definition at line 186 of file building.hpp.
float Building::workers = 1.f |
Definition at line 168 of file building.hpp.
UnitTypeId Building::working_unit_type_id |
Definition at line 171 of file building.hpp.