Symphony Of Empires
Eng3D::Deser::Exception Class Reference

The purpouse of the serializer is to serialize objects onto a byte stream that can be transfered onto the disk or over the network. Should the object have any pointers - they would need to be converted to indexes accordingly for proper transmission. More...

#include <serializer.hpp>

Inheritance diagram for Eng3D::Deser::Exception:
Collaboration diagram for Eng3D::Deser::Exception:

Public Member Functions

 Exception (const ::std::string &msg)
 
virtual const char * what () const noexcept
 

Detailed Description

The purpouse of the serializer is to serialize objects onto a byte stream that can be transfered onto the disk or over the network. Should the object have any pointers - they would need to be converted to indexes accordingly for proper transmission.

Definition at line 51 of file serializer.hpp.

Constructor & Destructor Documentation

◆ Exception()

Eng3D::Deser::Exception::Exception ( const ::std::string &  msg)
inline

Definition at line 54 of file serializer.hpp.

Member Function Documentation

◆ what()

virtual const char* Eng3D::Deser::Exception::what ( ) const
inlinevirtualnoexcept

Definition at line 57 of file serializer.hpp.


The documentation for this class was generated from the following file: