Symphony Of Empires
Eng3D::Audio Struct Reference

#include <audio.hpp>

Public Member Functions

 Audio ()=default
 
 Audio (const std::string &path)
 
 ~Audio ()
 

Public Attributes

void * stream = nullptr
 

Detailed Description

Definition at line 51 of file audio.hpp.

Constructor & Destructor Documentation

◆ Audio() [1/2]

Eng3D::Audio::Audio ( )
default

◆ Audio() [2/2]

Eng3D::Audio::Audio ( const std::string &  path)

Definition at line 42 of file audio.cpp.

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◆ ~Audio()

Eng3D::Audio::~Audio ( )

Definition at line 50 of file audio.cpp.

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Member Data Documentation

◆ stream

void* Eng3D::Audio::stream = nullptr

Definition at line 55 of file audio.hpp.


The documentation for this struct was generated from the following files: