Symphony Of Empires
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#include <model.hpp>
Public Member Functions | |
ModelManager ()=delete | |
ModelManager (Eng3D::State &_s) | |
~ModelManager ()=default | |
std::shared_ptr< Eng3D::Model > | load (const std::string &path) |
std::shared_ptr< Eng3D::Model > | load (std::shared_ptr< Eng3D::IO::Asset::Base > asset) |
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delete |
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inline |
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default |
std::shared_ptr< Eng3D::Model > Eng3D::ModelManager::load | ( | const std::string & | path | ) |
std::shared_ptr< Eng3D::Model > Eng3D::ModelManager::load | ( | std::shared_ptr< Eng3D::IO::Asset::Base > | asset | ) |