Symphony Of Empires
Eng3D::GLSL::Variable Class Reference

#include <glsl_trans.hpp>

Public Member Functions

 Variable ()=default
 
 ~Variable ()=default
 

Public Attributes

enum Eng3D::GLSL::VariableType type
 
std::string type_name
 
std::string name
 
bool is_const
 
int layout_n
 

Detailed Description

Definition at line 64 of file glsl_trans.hpp.

Constructor & Destructor Documentation

◆ Variable()

Eng3D::GLSL::Variable::Variable ( )
default

◆ ~Variable()

Eng3D::GLSL::Variable::~Variable ( )
default

Member Data Documentation

◆ is_const

bool Eng3D::GLSL::Variable::is_const

Definition at line 72 of file glsl_trans.hpp.

◆ layout_n

int Eng3D::GLSL::Variable::layout_n

Definition at line 73 of file glsl_trans.hpp.

◆ name

std::string Eng3D::GLSL::Variable::name

Definition at line 71 of file glsl_trans.hpp.

◆ type

enum Eng3D::GLSL::VariableType Eng3D::GLSL::Variable::type

Definition at line 67 of file glsl_trans.hpp.

◆ type_name

std::string Eng3D::GLSL::Variable::type_name

Definition at line 70 of file glsl_trans.hpp.


The documentation for this class was generated from the following file: