#include <audio.hpp>
Definition at line 58 of file audio.hpp.
◆ AudioManager() [1/2]
Eng3D::AudioManager::AudioManager |
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delete |
◆ AudioManager() [2/2]
◆ ~AudioManager()
Eng3D::AudioManager::~AudioManager |
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◆ load()
const std::shared_ptr< Eng3D::Audio > Eng3D::AudioManager::load |
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◆ music_fade_value
float Eng3D::AudioManager::music_fade_value = 1.f |
◆ music_queue
std::vector<std::shared_ptr<Eng3D::Audio> > Eng3D::AudioManager::music_queue |
◆ music_volume
float Eng3D::AudioManager::music_volume = 0.5f |
◆ sound_lock
std::mutex Eng3D::AudioManager::sound_lock |
◆ sound_queue
std::vector<std::shared_ptr<Eng3D::Audio> > Eng3D::AudioManager::sound_queue |
◆ sound_volume
float Eng3D::AudioManager::sound_volume = 0.5f |
The documentation for this class was generated from the following files: