The path class abstracts away most of the burden from handling system-dependant filesystem paths.
More...
#include <io.hpp>
|
| | Path ()=default |
| |
| | Path (const std::string &path) |
| |
| | Path (const char *path) |
| |
| | ~Path ()=default |
| |
The path class abstracts away most of the burden from handling system-dependant filesystem paths.
Definition at line 44 of file io.hpp.
◆ Path() [1/3]
| Eng3D::IO::Path::Path |
( |
| ) |
|
|
default |
◆ Path() [2/3]
| Eng3D::IO::Path::Path |
( |
const std::string & |
path | ) |
|
|
inline |
◆ Path() [3/3]
| Eng3D::IO::Path::Path |
( |
const char * |
path | ) |
|
|
inline |
◆ ~Path()
| Eng3D::IO::Path::~Path |
( |
| ) |
|
|
default |
◆ str
| std::string Eng3D::IO::Path::str |
The documentation for this struct was generated from the following file: