Symphony Of Empires
Eng3D::IO::Path Struct Reference

The path class abstracts away most of the burden from handling system-dependant filesystem paths. More...

#include <io.hpp>

Public Member Functions

 Path ()=default
 
 Path (const std::string &path)
 
 Path (const char *path)
 
 ~Path ()=default
 

Public Attributes

std::string str
 

Detailed Description

The path class abstracts away most of the burden from handling system-dependant filesystem paths.

Definition at line 44 of file io.hpp.

Constructor & Destructor Documentation

◆ Path() [1/3]

Eng3D::IO::Path::Path ( )
default

◆ Path() [2/3]

Eng3D::IO::Path::Path ( const std::string &  path)
inline

Definition at line 46 of file io.hpp.

◆ Path() [3/3]

Eng3D::IO::Path::Path ( const char *  path)
inline

Definition at line 52 of file io.hpp.

◆ ~Path()

Eng3D::IO::Path::~Path ( )
default

Member Data Documentation

◆ str

std::string Eng3D::IO::Path::str

Definition at line 59 of file io.hpp.


The documentation for this struct was generated from the following file: