The path class abstracts away most of the burden from handling system-dependant filesystem paths.
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#include <io.hpp>
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| Path ()=default |
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| Path (const std::string &path) |
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| Path (const char *path) |
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| ~Path ()=default |
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The path class abstracts away most of the burden from handling system-dependant filesystem paths.
Definition at line 44 of file io.hpp.
◆ Path() [1/3]
Eng3D::IO::Path::Path |
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default |
◆ Path() [2/3]
Eng3D::IO::Path::Path |
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const std::string & |
path | ) |
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◆ Path() [3/3]
Eng3D::IO::Path::Path |
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const char * |
path | ) |
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inline |
◆ ~Path()
Eng3D::IO::Path::~Path |
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default |
◆ str
std::string Eng3D::IO::Path::str |
The documentation for this struct was generated from the following file: