Symphony Of Empires
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#include <shader.hpp>
Public Member Functions | |
Shader (const std::string &_buffer, unsigned int type, bool use_transpiler=true, std::vector< Eng3D::GLSL::Define > defintions={}) | |
~Shader () | |
unsigned int | get_id () const |
OpenGL shader object.
Definition at line 75 of file shader.hpp.
Eng3D::OpenGL::Shader::Shader | ( | const std::string & | _buffer, |
unsigned int | type, | ||
bool | use_transpiler = true , |
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std::vector< Eng3D::GLSL::Define > | defintions = {} |
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) |
Eng3D::OpenGL::Shader::~Shader | ( | ) |
unsigned int Eng3D::OpenGL::Shader::get_id | ( | ) | const |