Symphony Of Empires
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#include <event.hpp>
Public Types | |
enum class | Type : unsigned char { NONE , A , B , C , D , E , F , G , H , I , J , K , L , M , N , O , P , Q , R , S , T , U , V , W , X , Y , Z , NUM_0 , NUM_1 , NUM_2 , NUM_3 , NUM_4 , NUM_5 , NUM_6 , NUM_7 , NUM_8 , NUM_9 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 , F10 , F11 , F12 , UP , DOWN , LEFT , RIGHT , SPACE , BACKSPACE , ESC , TILDE } |
Public Member Functions | |
Eng3D::Event::Key::Type | from_sdl (int sdl) |
Public Attributes | |
Eng3D::Event::Key::Type | type = Eng3D::Event::Key::Type::NONE |
bool | hold |
Whetever the key is being held. More... | |
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strong |
Eng3D::Event::Key::Type Eng3D::Event::Key::from_sdl | ( | int | sdl | ) |
bool Eng3D::Event::Key::hold |
Eng3D::Event::Key::Type Eng3D::Event::Key::type = Eng3D::Event::Key::Type::NONE |