- s -
- sample_loc
: CRCscan
- sample_rate
: stb_vorbis
, stb_vorbis_info
- samples_output
: stb_vorbis
- scan
: stb_vorbis
- screen_size
: Eng3D::Camera
- scrolled_y
: UI::Widget
- sdf
: MapOptions
- sdl_font
: Eng3D::TrueType::Font
- sea_paint
: GameState
- secular
: Policies::Political
- segment_count
: stb_vorbis
- segments
: stb_vorbis
- select_button_num
: Eng3D::State
- select_nation
: GameState
- select_pos
: Input
- selected_language
: Input
- selected_nation
: Server::ClientData
- selected_province_id
: Map
- selected_religion
: Input
- sender_id
: Treaty
, TreatyClause::BaseClause
- sequence_p
: Codebook
- serial
: stb_vorbis
- server
: GameState
- setup_memory_required
: stb_vorbis
, stb_vorbis_info
- setup_offset
: stb_vorbis
- setup_temp_memory_required
: stb_vorbis
, stb_vorbis_info
- show_ui
: Eng3D::State
- simple_models
: Eng3D::Model
- singleplayer
: GameState
- singleton
: Manager< K, V >
- size
: Eng3D::Label3D
, NewUnit
, Pop
, UI::Border
, Unit
- skip
: stbi_io_callbacks
- slots
: Eng3D::Freelist< T >
- social_value
: PopType
- sorted_codewords
: Codebook
- sorted_entries
: Codebook
- sorted_order
: Floor1
- sorted_values
: Codebook
- sound_lock
: Eng3D::AudioManager
- sound_queue
: Eng3D::AudioManager
- sound_volume
: Eng3D::AudioManager
- sparse
: Codebook
- specular_color
: Eng3D::Material
- specular_exp
: Eng3D::Material
- specular_map
: Eng3D::Material
- speculative_demand
: Product
- speed
: UnitType
- state
: Eng3D::LuaVM
- state_dividends
: Building
- state_power
: Policies::Political
- state_taxes
: Building
- str
: Eng3D::IO::Path
- stream
: Eng3D::Audio
, Eng3D::Networking::Packet
, stb_vorbis
- stream_end
: stb_vorbis
- stream_len
: stb_vorbis
- stream_start
: stb_vorbis
- strength_threshold
: AIManager
- string_man
: Eng3D::State
- strings
: Eng3D::StringManager
- strings_mutex
: Eng3D::StringManager
- sub_btn
: UI::NumericInput
- subclass_books
: Floor1
- subideologies
: Ideology
- subideology_id
: Nation
- submap_floor
: Mapping
- submap_residue
: Mapping
- submaps
: Mapping
- supply
: Economy::Market
, Product
- supply_consumption
: UnitType
- surface
: Eng3D::TextureUploadRequest