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Symphony Of Empires
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#include <cassert>#include <string>#include <exception>#include <glm/gtc/type_ptr.hpp>#include <glm/mat4x4.hpp>#include "eng3d/texture.hpp"#include "eng3d/glsl_trans.hpp"#include "eng3d/utils.hpp"
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Classes | |
| class | Eng3D::ShaderException |
| class | Eng3D::OpenGL::Option |
| Option that is passed to the GLSL transpiler for preprocessing the shaders and programming them on the fly. More... | |
| class | Eng3D::OpenGL::Shader |
| OpenGL shader object. More... | |
| class | Eng3D::OpenGL::VertexShader |
| class | Eng3D::OpenGL::FragmentShader |
| class | Eng3D::OpenGL::GeometryShader |
| class | Eng3D::OpenGL::TessControlShader |
| class | Eng3D::OpenGL::TessEvalShader |
| class | Eng3D::OpenGL::Program |
Namespaces | |
| Eng3D | |
| Eng3D::OpenGL | |