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Symphony Of Empires
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#include <cstdint>#include <cstdio>#include <string>#include <cstdlib>#include <cstring>#include <sys/types.h>#include <filesystem>#include "eng3d/ui/ui.hpp"#include "eng3d/ui/input.hpp"#include "eng3d/ui/image.hpp"#include "eng3d/ui/label.hpp"#include "eng3d/ui/text.hpp"#include "eng3d/ui/progress_bar.hpp"#include "eng3d/audio.hpp"#include "eng3d/string.hpp"#include "eng3d/event.hpp"#include "eng3d/serializer.hpp"#include "eng3d/material.hpp"#include "eng3d/model.hpp"#include "eng3d/texture.hpp"#include "eng3d/log.hpp"#include "eng3d/camera.hpp"#include "eng3d/interface.hpp"#include "client/game_state.hpp"#include "product.hpp"#include "world.hpp"#include "action.hpp"#include "client/client_network.hpp"#include "client/interface/decision.hpp"#include "client/interface/selected_units_menu.hpp"#include "client/interface/lobby.hpp"#include "client/interface/top_window.hpp"#include "client/interface/army.hpp"#include "client/interface/minimap.hpp"#include "client/map.hpp"#include "client/map_render.hpp"#include "server/server_network.hpp"#include "client/interface/main_menu.hpp"
Go to the source code of this file.
Functions | |
| void | handle_popups (std::vector< TreatyId > &displayed_treaties, GameState &gs) |
| std::vector< std::string > | parse_arguments (int argc, char **argv) |
| void | create_startup_ui (GameState &gs) |
| void | startup (GameState &gs) |
| void | update_production_queue (GameState &gs) |
| void | client_update (GameState &gs, std::vector< TreatyId > &displayed_treaties) |
| void | client_render (GameState &gs) |
| int | main (int argc, char **argv) |
| void client_render | ( | GameState & | gs | ) |
Definition at line 434 of file game_state.cpp.


Definition at line 409 of file game_state.cpp.


| void create_startup_ui | ( | GameState & | gs | ) |
Definition at line 320 of file game_state.cpp.


Definition at line 90 of file game_state.cpp.


| int main | ( | int | argc, |
| char ** | argv | ||
| ) |
| std::vector<std::string> parse_arguments | ( | int | argc, |
| char ** | argv | ||
| ) |
Definition at line 304 of file game_state.cpp.


| void startup | ( | GameState & | gs | ) |
Definition at line 343 of file game_state.cpp.


| void update_production_queue | ( | GameState & | gs | ) |
Definition at line 383 of file game_state.cpp.

