Symphony Of Empires
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#include <cstdint>
#include <cstdio>
#include <string>
#include <cstdlib>
#include <cstring>
#include <sys/types.h>
#include <filesystem>
#include "eng3d/ui/ui.hpp"
#include "eng3d/ui/input.hpp"
#include "eng3d/ui/image.hpp"
#include "eng3d/ui/label.hpp"
#include "eng3d/ui/text.hpp"
#include "eng3d/ui/progress_bar.hpp"
#include "eng3d/audio.hpp"
#include "eng3d/string.hpp"
#include "eng3d/event.hpp"
#include "eng3d/serializer.hpp"
#include "eng3d/material.hpp"
#include "eng3d/model.hpp"
#include "eng3d/texture.hpp"
#include "eng3d/log.hpp"
#include "eng3d/camera.hpp"
#include "eng3d/interface.hpp"
#include "client/game_state.hpp"
#include "product.hpp"
#include "world.hpp"
#include "action.hpp"
#include "client/client_network.hpp"
#include "client/interface/decision.hpp"
#include "client/interface/selected_units_menu.hpp"
#include "client/interface/lobby.hpp"
#include "client/interface/top_window.hpp"
#include "client/interface/army.hpp"
#include "client/interface/minimap.hpp"
#include "client/map.hpp"
#include "client/map_render.hpp"
#include "server/server_network.hpp"
#include "client/interface/main_menu.hpp"
Go to the source code of this file.
Functions | |
void | handle_popups (std::vector< TreatyId > &displayed_treaties, GameState &gs) |
std::vector< std::string > | parse_arguments (int argc, char **argv) |
void | create_startup_ui (GameState &gs) |
void | startup (GameState &gs) |
void | update_production_queue (GameState &gs) |
void | client_update (GameState &gs, std::vector< TreatyId > &displayed_treaties) |
void | client_render (GameState &gs) |
int | main (int argc, char **argv) |
void client_render | ( | GameState & | gs | ) |
Definition at line 434 of file game_state.cpp.
Definition at line 409 of file game_state.cpp.
void create_startup_ui | ( | GameState & | gs | ) |
Definition at line 320 of file game_state.cpp.
Definition at line 90 of file game_state.cpp.
int main | ( | int | argc, |
char ** | argv | ||
) |
std::vector<std::string> parse_arguments | ( | int | argc, |
char ** | argv | ||
) |
Definition at line 304 of file game_state.cpp.
void startup | ( | GameState & | gs | ) |
Definition at line 343 of file game_state.cpp.
void update_production_queue | ( | GameState & | gs | ) |
Definition at line 383 of file game_state.cpp.