Symphony Of Empires
top_window.hpp
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// Symphony of Empires
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// Copyright (C) 2021, Symphony of Empires contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// client/interface/top_window.hpp
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//
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// Abstract:
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// Does some important stuff.
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// ----------------------------------------------------------------------------
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#pragma once
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#include "eng3d/ui/group.hpp"
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class
GameState
;
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namespace
Interface
{
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class
TopWindow
:
public
UI::Group
{
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GameState
& gs;
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public
:
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TopWindow
(
GameState
& gs);
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};
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class
TimeControlView
:
public
UI::Group
{
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GameState
& gs;
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public
:
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TimeControlView
(
GameState
& gs);
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};
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}
GameState
Definition:
game_state.hpp:127
Interface::TimeControlView
Definition:
top_window.hpp:36
Interface::TimeControlView::TimeControlView
TimeControlView(GameState &gs)
Definition:
top_window.cpp:214
Interface::TopWindow
Definition:
top_window.hpp:31
Interface::TopWindow::TopWindow
TopWindow(GameState &gs)
Definition:
top_window.cpp:45
UI::Group
Grouping to keep widgets together without triggering events.
Definition:
group.hpp:44
Interface
Definition:
game_state.hpp:111
game
src
client
interface
top_window.hpp
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