Symphony Of Empires
lobby.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // client/interface/lobby.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <string>
28 #include <vector>
29 #include <cstdlib>
30 
31 class GameState;
32 namespace UI {
33  class Button;
34  class Image;
35  class Window;
36 }
37 
38 namespace Interface {
39  struct LoadGameBtnData {
41  std::string file;
42  };
43 
44  class LobbySelectView : public UI::Window {
45  GameState& gs;
46  UI::Window* ctrl_window;
47  UI::Image* curr_country_flag_img;
48  UI::Button* curr_country_btn;
49  std::vector<LoadGameBtnData> ldgame_data;
50  public:
52  void change_nation(size_t id);
54  };
55 }
void change_nation(size_t id)
Definition: lobby.cpp:126
LobbySelectView(GameState &gs)
Definition: lobby.cpp:46
Button widget.
Definition: button.hpp:32
Image widget, can display pictures or effects on the screen.
Definition: image.hpp:43
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Definition: window.hpp:39