28 #include "eng3d/ui/window.hpp"
29 #include "eng3d/ui/group.hpp"
30 #include "eng3d/ui/image.hpp"
ArmyProductionTab(GameState &gs, int x, int y, UI::Widget *parent)
ArmyProductionUnitInfo(GameState &_gs, int x, int y, ProvinceId _province_id, size_t _idx, UI::Widget *parent)
ArmyUnitsTab(GameState &gs, int x, int y, std::function< bool(Unit &unit)> filter, UI::Widget *parent)
ArmyProductionTab * production_tab
Grouping to keep widgets together without triggering events.
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Roughly a batallion, consisting of approximately 500 soldiers each.
A military outpost, on land serves as a "spawn" place for units When adjacent to a water tile this se...