Symphony Of Empires
minimap.hpp
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16 //
17 // ----------------------------------------------------------------------------
18 // Name:
19 // client/interface/minimap.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/window.hpp"
28 #include "eng3d/ui/div.hpp"
29 #include "client/game_state.hpp"
30 
31 namespace Interface {
32  class Minimap: public UI::Window {
33  GameState& gs;
34  Widget* mapmode_options = nullptr;
35 
36  void set_mapmode_options(Widget* widget);
37  public:
38  Minimap(GameState& gs, int x, int y, UI::Origin origin);
39  };
40 
42  GameState& gs;
43  Minimap* minimap;
44  CommodityId commodity_id = 0;
45  std::function<float(const World&, ProvinceId)> province_value;
46  void update_map_mode();
47  public:
49  };
50 }
MapmodeCommodityOptions(GameState &gs)
Definition: minimap.cpp:276
Minimap(GameState &gs, int x, int y, UI::Origin origin)
Definition: minimap.cpp:64
UI::Origin origin
Definition: widget.hpp:318
Widget()=default
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Definition: window.hpp:39
Definition: world.hpp:114
Origin
The origin of the widget.
Definition: widget.hpp:52
A basic widget without any presets.
Definition: div.hpp:38