Symphony Of Empires
main_menu.hpp
Go to the documentation of this file.
1 // Symphony of Empires
2 // Copyright (C) 2021, Symphony of Empires contributors
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <https://www.gnu.org/licenses/>.
16 //
17 // ----------------------------------------------------------------------------
18 // Name:
19 // client/interface/main_menu.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "client/game_state.hpp"
28 #include "eng3d/ui/window.hpp"
29 #include "eng3d/ui/div.hpp"
30 
31 namespace UI {
32  class Input;
33  class Button;
34 }
35 
36 namespace Interface {
38  GameState& gs;
39  public:
41 
45  };
46 
47  class MainMenu: public UI::Div {
48  public:
50  ~MainMenu() override;
51 
54  };
55 }
MainMenuConnectServer(GameState &gs)
Definition: main_menu.cpp:49
GameState & gs
Definition: main_menu.hpp:52
~MainMenu() override
Definition: main_menu.cpp:243
MainMenuConnectServer * connect_window
Definition: main_menu.hpp:53
MainMenu(GameState &gs)
Definition: main_menu.cpp:98
Button widget.
Definition: button.hpp:32
Input widget for keyboard inputs.
Definition: input.hpp:34
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Definition: window.hpp:39
A basic widget without any presets.
Definition: div.hpp:38