Here is a list of all class members with links to the classes they belong to:
- u -
- ui_ctx
: Eng3D::State
- unit_battle_weight
: AIManager
- unit_exist_weight
: AIManager
- unit_ids
: Province::Battle
- unit_manager
: World
- unit_menu
: GameState
- unit_province
: UnitManager
- unit_type_icons
: Map
- unit_type_models
: Map
- unit_widgets
: Map
- UnitId()
: UnitId
- UnitManager
: Unit
- units
: MapOptions
, UnitManager
- units_tab
: Interface::ArmyView
- UnitTypeId()
: UnitTypeId
- UnitView()
: Interface::UnitView
- UnitWidget()
: Interface::UnitWidget
- unpopulate()
: Province
- unselect_unit()
: ClientState
- UNSIGNED_BYTE
: Eng3D::TextureOptions
- up_button_num
: Eng3D::State
- update()
: Eng3D::Camera
, Eng3D::FlatCamera
, Eng3D::OrbitCamera
, MapRender
- update_border_sdf()
: MapRender
- update_mapmode()
: Map
, MapRender
- update_movement()
: Unit
- update_nation_label()
: Map
- update_nations()
: MapRender
- update_on_tick()
: GameState
- update_options()
: MapRender
- update_piecharts()
: Interface::ProvincePopulationTab
- update_thumb()
: UI::Scrollbar
- update_tick
: GameState
- upload()
: Eng3D::Curve
, Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
, Eng3D::Texture
, Eng3D::TextureArray
- use()
: Eng3D::OpenGL::Framebuffer
, Eng3D::OpenGL::Program
- use_tooltip()
: UI::Context
- used
: Eng3D::OpenGL::Option
- user_abs_path
: Eng3D::IO::Package
- user_assets
: Eng3D::IO::Package
- user_data
: UI::Widget
- username
: Eng3D::Networking::Client
, Eng3D::Networking::ServerClient
, Server::ClientData
- username_inp
: Interface::MainMenuConnectServer