Here is a list of all class members with links to the classes they belong to:
- m -
- mag_filter
: Eng3D::TextureOptions
- magnitude
: MappingChannel
- MainMenu()
: Interface::MainMenu
- MainMenuConnectServer()
: Interface::MainMenuConnectServer
- make_puppet()
: Nation
- make_rows_unactive()
: UI::Table< T >
- make_transparent()
: UI::Image
- make_widget()
: UI::Widget
- managed
: Eng3D::Texture
, UI::Widget
- Manager()
: Eng3D::TrueType::Manager
- map
: GameState
- Map()
: Map
- map_back_button_num
: Eng3D::State
- map_movement_axis_num
: Eng3D::State
- map_position
: Eng3D::Camera
- map_render
: Map
- map_select_button_num
: Eng3D::State
- map_size
: Eng3D::Camera
- map_ui_layer
: Map
- MapmodeCommodityOptions()
: Interface::MapmodeCommodityOptions
- mapping
: Mode
, stb_vorbis
- mapping_count
: stb_vorbis
- MapRender
: Eng3D::BaseMap
, MapRender
- mark_province_control_changed()
: ProvinceManager
- mark_province_owner_changed()
: ProvinceManager
- Material()
: Eng3D::Material
- material
: Eng3D::SimpleModel
- material_man
: Eng3D::State
- MaterialManager()
: Eng3D::MaterialManager
- max()
: Eng3D::Rand
, UI::CandleData
, UI::ProgressBar
, UI::Slider
- max_elements
: Eng3D::Deser::Serializer< T >
- max_frame_size
: stb_vorbis_info
- max_health
: UnitType
- max_height()
: UI::Widget
- mercantilist
: Policies::Economic
- Mesh()
: Eng3D::Mesh< V, T, C >
- MeshData()
: Eng3D::MeshData< V, T, C >
, Eng3D::MeshData< V, T, void >
- MeshStatic()
: Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- middle_mouse_down
: Input
- militancy
: Pop
- military_strength
: AIManager
- min()
: Eng3D::Rand
, UI::CandleData
, UI::ProgressBar
, UI::Slider
- min_filter
: Eng3D::TextureOptions
- min_height
: UI::Text
- min_wage
: Policies
- minimap
: GameState
- Minimap()
: Interface::Minimap
- minimum_value
: Codebook
- mode
: Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- mode_config
: stb_vorbis
- mode_count
: stb_vorbis
- Model()
: Eng3D::Model
- model
: UI::Context
- model_man
: Eng3D::State
- ModelManager()
: Eng3D::ModelManager
- modules
: Eng3D::PythonVM
- motion_blur
: GameState
- move()
: Eng3D::Camera
, Eng3D::FlatCamera
, Eng3D::OrbitCamera
- move_by()
: UI::Widget
- move_towards()
: Eng3D::ValueChase< T >
- move_unit()
: UnitManager
- ms_delay_speed
: GameState
- multiplicands
: Codebook
- music_enqueue()
: GameState
- music_fade_value
: Eng3D::AudioManager
- music_queue
: Eng3D::AudioManager
- music_volume
: Eng3D::AudioManager
- mux
: MappingChannel