Here is a list of all class members with links to the classes they belong to:
- i -
- i
: float_conv
- id
: Eng3D::StringRef
, Eng3D::Texture
, Eng3D::TextureArray
- Id
: Entity< T >
- id
: EntityId< T >
, ProvinceColor
, stbv__floor_ordering
- ideology_id
: Nation::ClientHint
, Nation
- IdeologyId()
: IdeologyId
- Image()
: UI::Image
- imposed
: TreatyClause::ImposePolicies
- ImposePolicies()
: TreatyClause::ImposePolicies
- in_effect()
: Treaty
, TreatyClause::AnnexProvince
, TreatyClause::BaseClause
, TreatyClause::Humiliate
, TreatyClause::ImposePolicies
, TreatyClause::LiberateNation
, TreatyClause::Payment
, TreatyClause::Puppet
- in_game
: GameState
- inbox
: Nation
- inbox_mutex
: World
- indices
: Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- individual_ownership
: Policies
- individualism
: Policies::Political
- industry_production_rate
: Building
- industry_profit_tax
: Policies
- industry_subsidies_budget
: Policies
- IndustryWindow()
: Interface::IndustryWindow
- info
: UI::ChartData
- init()
: UnitManager
- init_lua()
: World
- init_window()
: Eng3D::State
- initial_seed
: Eng3D::Rand
- inp
: UI::NumericInput
- input
: GameState
- Input()
: UI::Input
- input_ids
: BuildingType
- inputs_cost
: Building
- insert()
: Eng3D::StringManager
, World
- Installer()
: Eng3D::Installer
- installer
: Eng3D::State
- instancing()
: Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- instant_upload
: Eng3D::TextureOptions
- internal_format
: Eng3D::TextureOptions
- intersection()
: Eng3D::Rectangle
- invalid()
: Entity< T >
- invalid_id
: EntityId< T >
- invest()
: Building::Investment
- invoke_registered_callback()
: Eng3D::LuaVM
- ip_addr_inp
: Interface::MainMenuConnectServer
- ip_address
: GameState
- is_accepted_language()
: Nation
- is_accepted_religion()
: Nation
- is_active
: UI::TableRow
- is_allied()
: Nation::Relation
- is_ally()
: Nation
- is_coastal
: Province
- is_connected
: Eng3D::Networking::ServerClient
- is_const
: Eng3D::GLSL::Variable
- is_customs_union()
: Nation::Relation
- is_drag
: Map
- is_enemy()
: Nation
- is_float
: UI::Widget
- is_fullscreen
: UI::Widget
- is_ground
: UnitType
- is_hover
: UI::Widget
- is_invalid()
: Entity< T >
- is_movable
: UI::Window
- is_naval
: UnitType
- is_neighbour()
: Province
- is_ok()
: Eng3D::Networking::Packet
- is_pinned
: UI::Widget
- is_populated()
: Province
- is_provinces_changed()
: ProvinceManager
- is_puppeted
: Nation
- is_puppeted_by()
: Nation
- is_render
: UI::Widget
- is_scroll
: UI::Widget
- is_selected
: UI::Input
- is_selected_unit()
: ClientState
- is_transparent
: UI::Widget
- is_valid()
: Entity< T >
- is_water_body
: TerrainType
- is_working_on_unit()
: Building
- it
: Eng3D::GLSL::Exception