27 #include "eng3d/ui/group.hpp"
28 #include "eng3d/ui/window.hpp"
29 #include "eng3d/ui/slider.hpp"
30 #include "eng3d/ui/input.hpp"
31 #include "eng3d/ui/image.hpp"
ProvinceBrief(GameState &gs, const Province &province)
ProvincePopulationTab(GameState &gs, int x, int y, Province &province, UI::Widget *_parent)
ProvinceView(GameState &gs, Province &province)
A single province, which is used to simulate economy in a "bulk-tiles" way instead of doing economica...
Grouping to keep widgets together without triggering events.
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
ProvinceBuildingTab(GameState &gs, int x, int y, Province &province, UI::Widget *_parent)
ProvinceEconomyTab(GameState &gs, int x, int y, Province &province, UI::Widget *_parent)
ProvinceEditLanguageTab(GameState &gs, int x, int y, Province &province, UI::Widget *_parent)
TerrainType & terrain_type
ProvinceEditTerrainTab(GameState &gs, int x, int y, Province &province, UI::Widget *_parent)