Symphony Of Empires
group.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/group.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 #include "eng3d/ui/ui.hpp"
33 #include "eng3d/ui/widget.hpp"
34 #include "eng3d/rectangle.hpp"
35 
36 namespace UI {
37  class Context;
44  class Group: public Widget {
45  public:
46  Group(int x, int y, unsigned w, unsigned h, Widget* parent = nullptr);
47  Group(int x, int y, Widget* parent = nullptr);
48  virtual ~Group() override {}
49 
50  virtual void on_render(Context& ctx, Eng3D::Rect viewport) override;
51  };
52 }
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
Grouping to keep widgets together without triggering events.
Definition: group.hpp:44
Group(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition: group.cpp:29
virtual ~Group() override
Definition: group.hpp:48
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition: group.cpp:41
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314