Symphony Of Empires
group.hpp
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// Symphony of Empires
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// Copyright (C) 2021, Symphony of Empires contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// eng3d/ui/group.hpp
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//
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// Abstract:
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// Does some important stuff.
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// ----------------------------------------------------------------------------
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#pragma once
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#include <cstddef>
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#include <deque>
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#include <functional>
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#include <vector>
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#include <string>
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#include "eng3d/ui/ui.hpp"
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#include "eng3d/ui/widget.hpp"
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#include "eng3d/rectangle.hpp"
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namespace
UI
{
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class
Context;
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class
Group
:
public
Widget
{
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public
:
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Group
(
int
x
,
int
y
,
unsigned
w,
unsigned
h,
Widget
*
parent
=
nullptr
);
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Group
(
int
x
,
int
y
,
Widget
*
parent
=
nullptr
);
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virtual
~Group
()
override
{}
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virtual
void
on_render
(
Context
& ctx,
Eng3D::Rect
viewport)
override
;
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};
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}
UI::Context
The UI context that handles all the ui widgets.
Definition:
ui.hpp:63
UI::Group
Grouping to keep widgets together without triggering events.
Definition:
group.hpp:44
UI::Group::Group
Group(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition:
group.cpp:29
UI::Group::~Group
virtual ~Group() override
Definition:
group.hpp:48
UI::Group::on_render
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition:
group.cpp:41
UI::Widget
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition:
widget.hpp:176
UI::Widget::y
int y
Definition:
widget.hpp:322
UI::Widget::x
int x
Definition:
widget.hpp:322
UI::Widget::parent
UI::Widget * parent
Definition:
widget.hpp:314
UI
Definition:
game_state.hpp:117
Eng3D::Rectangle
Definition:
rectangle.hpp:31
eng3d
src
ui
group.hpp
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