Symphony Of Empires
chart.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/chart.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 
33 #include "eng3d/ui/widget.hpp"
34 #include "eng3d/rectangle.hpp"
35 
36 namespace UI {
37  class Context;
40  class Chart: public Widget {
41  public:
42  Chart(int x, int y, unsigned w, unsigned h, Widget* _parent = nullptr);
43  virtual ~Chart() override {}
44  virtual void on_render(Context& ctx, Eng3D::Rect viewport) override;
45  void set_data(std::vector<float> data);
46  private:
47  std::vector<float> data;
48  float max = 1.f, min = 1.f;
49  };
50 }
A graph chart.
Definition: chart.hpp:40
Chart(int x, int y, unsigned w, unsigned h, Widget *_parent=nullptr)
Definition: chart.cpp:39
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition: chart.cpp:57
virtual ~Chart() override
Definition: chart.hpp:43
void set_data(std::vector< float > data)
Definition: chart.cpp:46
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176