#include <queue>
#include <mutex>
#include <vector>
#include <atomic>
#include <functional>
#include <algorithm>
#include "eng3d/serializer.hpp"
#include "eng3d/audio.hpp"
#include "eng3d/state.hpp"
#include "eng3d/event.hpp"
#include "objects.hpp"
#include "unit.hpp"
#include "client/client_network.hpp"
#include "server/server_network.hpp"
#include "client/map.hpp"
#include "eventpp/callbacklist.h"
Go to the source code of this file.
◆ MapMode
| Enumerator |
|---|
| COUNTRY_SELECT | |
| NORMAL | |
| NO_MAP | |
| DISPLAY_ONLY | |
Definition at line 45 of file game_state.hpp.
◆ game_main()
| void game_main |
( |
int |
argc, |
|
|
char ** |
argv |
|
) |
| |