#include <queue>
#include <mutex>
#include <vector>
#include <atomic>
#include <functional>
#include <algorithm>
#include "eng3d/serializer.hpp"
#include "eng3d/audio.hpp"
#include "eng3d/state.hpp"
#include "eng3d/event.hpp"
#include "objects.hpp"
#include "unit.hpp"
#include "client/client_network.hpp"
#include "server/server_network.hpp"
#include "client/map.hpp"
#include "eventpp/callbacklist.h"
Go to the source code of this file.
◆ MapMode
Enumerator |
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COUNTRY_SELECT | |
NORMAL | |
NO_MAP | |
DISPLAY_ONLY | |
Definition at line 45 of file game_state.hpp.
◆ game_main()
void game_main |
( |
int |
argc, |
|
|
char ** |
argv |
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) |
| |