Symphony Of Empires
window.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/window.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 
33 #include "eng3d/ui/widget.hpp"
34 
35 namespace UI {
39  class Window: public Widget {
40  glm::ivec2 start_drag_position;
41  public:
42  Window(int x, int y, unsigned w, unsigned h, Widget* parent = nullptr);
43  virtual ~Window() override {}
44  void set_close_btn_function(std::function<void(Widget&)> on_click);
45 
46  bool is_movable = true;
47  // For the Lua API bindings
49  private:
50  Widget* close_btn = nullptr;
51  };
52 }
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
std::function< void(UI::Widget &)> on_click
Definition: widget.hpp:350
UI::Widget * parent
Definition: widget.hpp:314
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Definition: window.hpp:39
int lua_on_close_btn
Definition: window.hpp:48
void set_close_btn_function(std::function< void(Widget &)> on_click)
Definition: window.cpp:65
Window(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition: window.cpp:34
bool is_movable
Definition: window.hpp:46
virtual ~Window() override
Definition: window.hpp:43