Symphony Of Empires
button.hpp
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// Symphony of Empires
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// Copyright (C) 2021, Symphony of Empires contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// eng3d/ui/button.hpp
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//
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// Abstract:
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// A button widget.
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// ----------------------------------------------------------------------------
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#pragma once
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#include "eng3d/ui/widget.hpp"
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namespace
UI
{
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class
Button
:
public
Widget
{
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public
:
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Button
(
int
x
,
int
y
,
unsigned
w,
unsigned
h,
Widget
*
parent
=
nullptr
);
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virtual
~Button
()
override
{}
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};
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}
UI::Button
Button widget.
Definition:
button.hpp:32
UI::Button::Button
Button(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition:
button.cpp:31
UI::Button::~Button
virtual ~Button() override
Definition:
button.hpp:35
UI::Widget
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition:
widget.hpp:176
UI::Widget::y
int y
Definition:
widget.hpp:322
UI::Widget::x
int x
Definition:
widget.hpp:322
UI::Widget::parent
UI::Widget * parent
Definition:
widget.hpp:314
UI
Definition:
game_state.hpp:117
eng3d
src
ui
button.hpp
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