Symphony Of Empires
button.hpp
Go to the documentation of this file.
1 // Symphony of Empires
2 // Copyright (C) 2021, Symphony of Empires contributors
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <https://www.gnu.org/licenses/>.
16 //
17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/button.hpp
20 //
21 // Abstract:
22 // A button widget.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/widget.hpp"
28 
29 namespace UI {
32  class Button: public Widget {
33  public:
34  Button(int x, int y, unsigned w, unsigned h, Widget* parent = nullptr);
35  virtual ~Button() override {}
36  };
37 }
Button widget.
Definition: button.hpp:32
Button(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition: button.cpp:31
virtual ~Button() override
Definition: button.hpp:35
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314