Symphony Of Empires
input.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/input.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <string>
28 #include "eng3d/ui/widget.hpp"
29 
30 namespace UI {
31  class Context;
34  class Input : public Widget {
35  public:
36  Input(int x, int y, unsigned w, unsigned h, Widget* parent = nullptr);
37  virtual ~Input() override {}
38  void set_buffer(const std::string& _buffer);
39  std::string get_buffer() const;
40 
41  static void on_click_default(UI::Widget& w);
42  static void on_click_outside_default(UI::Widget& w);
43  static void on_update_default(UI::Widget& w);
44 
45  std::function<void(UI::Input&, const char*)> on_textinput;
46  bool is_selected = false;
47  private:
48  std::string buffer = "";
49  int timer;
50  size_t curpos = 0;
51  };
52 }
Input widget for keyboard inputs.
Definition: input.hpp:34
std::function< void(UI::Input &, const char *)> on_textinput
Definition: input.hpp:45
static void on_click_outside_default(UI::Widget &w)
Definition: input.cpp:82
virtual ~Input() override
Definition: input.hpp:37
bool is_selected
Definition: input.hpp:46
Input(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition: input.cpp:40
void set_buffer(const std::string &_buffer)
Definition: input.cpp:64
std::string get_buffer() const
Definition: input.cpp:73
static void on_update_default(UI::Widget &w)
Definition: input.cpp:89
static void on_click_default(UI::Widget &w)
Definition: input.cpp:77
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314