Symphony Of Empires
industry_window.hpp
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1 // Symphony of Empires
2 // Copyright (C) 2021, Symphony of Empires contributors
3 //
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // client/interface/industry_window.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/window.hpp"
28 #include "eng3d/ui/div.hpp"
29 #include "eng3d/ui/table.hpp"
30 #include "client/game_state.hpp"
31 #include "building.hpp"
32 #include "objects.hpp"
33 
34 namespace Interface {
35  class IndustryWindow : public UI::Window {
36  GameState& gs;
37  public:
39  static UI::Table<uint32_t>* new_table(GameState& gs, int _x, int _y, int _w, int _h, std::vector<ProvinceId> provinces, UI::Widget* parent);
40  };
41 }
static UI::Table< uint32_t > * new_table(GameState &gs, int _x, int _y, int _w, int _h, std::vector< ProvinceId > provinces, UI::Widget *parent)
A dynamic/smart table that can sort elements by ascending/descending order.
Definition: table.hpp:87
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314
Window widget, this widget is similar to a Group widget, the key difference is that this one can be m...
Definition: window.hpp:39