Symphony Of Empires
objects.hpp File Reference
#include <cstdint>
#include "eng3d/entity.hpp"
#include "eng3d/serializer.hpp"
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Classes

struct  CommodityId
 
struct  Eng3D::Deser::Serializer< CommodityId >
 
struct  ProductId
 
struct  Eng3D::Deser::Serializer< ProductId >
 
struct  LanguageId
 
struct  Eng3D::Deser::Serializer< LanguageId >
 
struct  ReligionId
 
struct  Eng3D::Deser::Serializer< ReligionId >
 
struct  PopTypeId
 
struct  Eng3D::Deser::Serializer< PopTypeId >
 
struct  PopId
 
struct  Eng3D::Deser::Serializer< PopId >
 
struct  BuildingTypeId
 
struct  Eng3D::Deser::Serializer< BuildingTypeId >
 
struct  WarId
 
struct  Eng3D::Deser::Serializer< WarId >
 
struct  DecisionId
 
struct  Eng3D::Deser::Serializer< DecisionId >
 
struct  EventId
 
struct  Eng3D::Deser::Serializer< EventId >
 
struct  NationId
 
struct  Eng3D::Deser::Serializer< NationId >
 
struct  ProvinceId
 
struct  Eng3D::Deser::Serializer< ProvinceId >
 
struct  TechnologyId
 
struct  Eng3D::Deser::Serializer< TechnologyId >
 
struct  TerrainTypeId
 
struct  Eng3D::Deser::Serializer< TerrainTypeId >
 
struct  TreatyId
 
struct  Eng3D::Deser::Serializer< TreatyId >
 
struct  UnitTypeId
 
struct  Eng3D::Deser::Serializer< UnitTypeId >
 
struct  UnitId
 
struct  Eng3D::Deser::Serializer< UnitId >
 
struct  IdeologyId
 
struct  Eng3D::Deser::Serializer< IdeologyId >
 
struct  SubideologyId
 
struct  Eng3D::Deser::Serializer< SubideologyId >
 
struct  BuildingId
 
struct  Eng3D::Deser::Serializer< BuildingId >