#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <iostream>
#include <mutex>
#include <memory>
#include <unordered_set>
#include <glm/gtc/matrix_transform.hpp>
#include "eng3d/state.hpp"
#include "eng3d/ui/tooltip.hpp"
#include "eng3d/font_sdf.hpp"
#include "eng3d/texture.hpp"
#include "eng3d/primitive.hpp"
#include "eng3d/framebuffer.hpp"
#include "eng3d/model.hpp"
#include "eng3d/serializer.hpp"
#include "eng3d/string.hpp"
#include "eng3d/log.hpp"
#include "eng3d/orbit_camera.hpp"
#include "eng3d/flat_camera.hpp"
#include "eng3d/camera.hpp"
#include "eng3d/rivers.hpp"
#include "eng3d/borders.hpp"
#include "client/map.hpp"
#include "client/map_render.hpp"
#include "client/game_state.hpp"
#include "client/interface/province_view.hpp"
#include "client/interface/unit_widget.hpp"
#include "client/interface/battle_widget.hpp"
#include "client/interface/lobby.hpp"
#include "world.hpp"
#include "province.hpp"
#include "client/client_network.hpp"
#include "action.hpp"
Go to the source code of this file.
◆ draw_battles()
◆ empty_province_tooltip()
std::string empty_province_tooltip |
( |
const World & |
world, |
|
|
const |
ProvinceId |
|
) |
| |
◆ political_map_mode()
◆ political_province_tooltip()
std::string political_province_tooltip |
( |
const World & |
world, |
|
|
const ProvinceId |
id |
|
) |
| |