Symphony Of Empires
battle_widget.hpp
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1 // Symphony of Empires
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/battle_widget.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/div.hpp"
28 
29 class Province;
30 class Map;
31 namespace UI {
32  class Image;
33  class ProgressBar;
34 }
35 
36 namespace Interface {
37  class BattleWidget: public UI::Div {
38  Province* province = nullptr;
39  Map& map;
40 
41  UI::Image* left_flag_img;
42  UI::Div* left_size_label;
43 
44  UI::Image* right_flag_img;
45  UI::Div* right_size_label;
46  public:
48  void set_battle(Province& province);
49  virtual ~BattleWidget() {}
50  };
51 }
void set_battle(Province &province)
BattleWidget(Map &map, UI::Widget *parent)
Definition: map.hpp:89
A single province, which is used to simulate economy in a "bulk-tiles" way instead of doing economica...
Definition: province.hpp:48
Image widget, can display pictures or effects on the screen.
Definition: image.hpp:43
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314
A basic widget without any presets.
Definition: div.hpp:38