Symphony Of Empires
Building Member List
This is the complete list of members for
Building
, including all inherited members.
_is_wrking_on_unit
Building
budget
Building
cached_id
Entity< BuildingId >
can_build_unit
() const
Building
inline
can_do_output
(const Province &province, const std::vector< CommodityId > &inputs) const
Building
Entity
() noexcept=default
Entity< BuildingId >
Entity
(Entity &&) noexcept=default
Entity< BuildingId >
Entity
(const Entity &) noexcept=default
Entity< BuildingId >
estate_collective
Building
estate_foreign
Building
estate_individual
Building
estate_private
Building
estate_state
Building
expenses
Building
get_id
() const
Entity< BuildingId >
inline
get_max_output_amount
(float max_workers) const
Building
inline
get_operating_ratio
() const
Building
inline
get_output_amount
() const
Building
inline
get_profit
() const
Building
inline
get_total_investment
() const
Building
inline
get_upgrade_cost
() const
Building
inline
Id
typedef
Entity< BuildingId >
industry_production_rate
Building
static
inputs_cost
Building
invalid
()
Entity< BuildingId >
inline
static
is_invalid
(Id id)
Entity< BuildingId >
inline
static
is_invalid
() const
Entity< BuildingId >
inline
is_valid
(Id id)
Entity< BuildingId >
inline
static
is_valid
() const
Entity< BuildingId >
inline
is_working_on_unit
() const
Building
inline
level
Building
operator Id
() const noexcept
Entity< BuildingId >
inline
operator size_t
() const noexcept
Entity< BuildingId >
inline
operator=
(const Entity &) noexcept=default
Entity< BuildingId >
outputs
Building
pop_dividends
Building
private_dividends
Building
production_scale
Building
req_goods
Building
req_goods_for_unit
Building
revenue
Building
state_dividends
Building
state_taxes
Building
stop_working_on_unit
()
Building
inline
wages
Building
work_on_unit
(const UnitType &unit_type)
Building
workers
Building
working_unit_type_id
Building
~Entity
() noexcept=default
Entity< BuildingId >
Generated by
1.9.1