Symphony Of Empires
Building Member List

This is the complete list of members for Building, including all inherited members.

_is_wrking_on_unitBuilding
budgetBuilding
cached_idEntity< BuildingId >
can_build_unit() constBuildinginline
can_do_output(const Province &province, const std::vector< CommodityId > &inputs) constBuilding
Entity() noexcept=defaultEntity< BuildingId >
Entity(Entity &&) noexcept=defaultEntity< BuildingId >
Entity(const Entity &) noexcept=defaultEntity< BuildingId >
estate_collectiveBuilding
estate_foreignBuilding
estate_individualBuilding
estate_privateBuilding
estate_stateBuilding
expensesBuilding
get_id() constEntity< BuildingId >inline
get_max_output_amount(float max_workers) constBuildinginline
get_operating_ratio() constBuildinginline
get_output_amount() constBuildinginline
get_profit() constBuildinginline
get_total_investment() constBuildinginline
get_upgrade_cost() constBuildinginline
Id typedefEntity< BuildingId >
industry_production_rateBuildingstatic
inputs_costBuilding
invalid()Entity< BuildingId >inlinestatic
is_invalid(Id id)Entity< BuildingId >inlinestatic
is_invalid() constEntity< BuildingId >inline
is_valid(Id id)Entity< BuildingId >inlinestatic
is_valid() constEntity< BuildingId >inline
is_working_on_unit() constBuildinginline
levelBuilding
operator Id() const noexceptEntity< BuildingId >inline
operator size_t() const noexceptEntity< BuildingId >inline
operator=(const Entity &) noexcept=defaultEntity< BuildingId >
outputsBuilding
pop_dividendsBuilding
private_dividendsBuilding
production_scaleBuilding
req_goodsBuilding
req_goods_for_unitBuilding
revenueBuilding
state_dividendsBuilding
state_taxesBuilding
stop_working_on_unit()Buildinginline
wagesBuilding
work_on_unit(const UnitType &unit_type)Building
workersBuilding
working_unit_type_idBuilding
~Entity() noexcept=defaultEntity< BuildingId >