Symphony Of Empires
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#include <cstdint>
#include <vector>
#include <unordered_set>
#include <string>
#include <array>
#include <memory>
#include <glm/vec3.hpp>
#include <glm/vec2.hpp>
#include "eng3d/rectangle.hpp"
#include "objects.hpp"
#include "indpobj.hpp"
#include "product.hpp"
#include "building.hpp"
#include "diplomacy.hpp"
Go to the source code of this file.
Classes | |
class | Province |
A single province, which is used to simulate economy in a "bulk-tiles" way instead of doing economical operations on every single tile. More... | |
struct | Province::Battle |
struct | Eng3D::Deser::Serializer< Province::Battle > |
struct | Eng3D::Deser::Serializer< Province > |
class | ProvinceManager |