- m -
- mag_filter
: Eng3D::TextureOptions
- magnitude
: MappingChannel
- managed
: Eng3D::Texture
, UI::Widget
- map
: GameState
- map_back_button_num
: Eng3D::State
- map_movement_axis_num
: Eng3D::State
- map_position
: Eng3D::Camera
- map_render
: Map
- map_select_button_num
: Eng3D::State
- map_size
: Eng3D::Camera
- map_ui_layer
: Map
- mapping
: Mode
, stb_vorbis
- mapping_count
: stb_vorbis
- MapRender
: Eng3D::BaseMap
- material
: Eng3D::SimpleModel
- material_man
: Eng3D::State
- max
: UI::CandleData
, UI::ProgressBar
, UI::Slider
- max_elements
: Eng3D::Deser::Serializer< T >
- max_frame_size
: stb_vorbis_info
- max_health
: UnitType
- mercantilist
: Policies::Economic
- middle_mouse_down
: Input
- militancy
: Pop
- military_strength
: AIManager
- min
: UI::CandleData
, UI::ProgressBar
, UI::Slider
- min_filter
: Eng3D::TextureOptions
- min_height
: UI::Text
- min_wage
: Policies
- minimap
: GameState
- minimum_value
: Codebook
- mode
: Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- mode_config
: stb_vorbis
- mode_count
: stb_vorbis
- model
: UI::Context
- model_man
: Eng3D::State
- modules
: Eng3D::PythonVM
- motion_blur
: GameState
- ms_delay_speed
: GameState
- multiplicands
: Codebook
- music_fade_value
: Eng3D::AudioManager
- music_queue
: Eng3D::AudioManager
- music_volume
: Eng3D::AudioManager
- mux
: MappingChannel